Thursday, 2 February 2012

Serious Games reaching today's tech-savvy students in a contemporary way





FableVision, the award-winning educational media developer, in collaboration with Maryland Public Television (MPT) and the MIT Education Arcade, has applied the latest research in game theory, cutting-edge design, and a story-driven approach to produce a powerful learning tool to help all students learn regardless of their math ability.

In the world of Lure of the Labyrinth, students progress through three sections, or "wings." Each is related to a different math strand that is part of a typical pre-algebra curriculum: •Proportions (including fractions and ratios) •Variables and Equations •Number and Operations (including geometry, order of operations and modular arithmetic).
Each of the three wings includes three puzzles, and each of the puzzles has three levels. The levels progress from easy to hard. And, continuing with the "rule of three," students have to successfully solve each puzzle three times before they can eliminate a room.

FableVision created the engaging online game environment, marrying an immersive interface and compelling storyline with standards-based curriculum. An underground monster-inhabited world comes to life as students plunge into a shadowy factory on a mission to rescue their missing pet. Taking on a monster persona (avatar), students disguise themselves as “insiders” to maneuver through math problems.

Available from: http://seriousgamesmarket.blogspot.com/2010/02/lure-of-labyrinth-serious-games-for.html

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